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pezus said:
RenCutypoison said:
DucksUnlimited said:

http://news.softpedia.com/news/Heavy-Rain-Was-Extremely-Profitable-for-Sony-and-Quantic-Dream-347199.shtml

One of his games was profitable. That's nice for him.

Plus Quantic Dream has 100 employees, if you count that an employee cost 80.000 $ per year (the employee gets 20-25k, 15-20k for social security and 40k from the boss to the state, I don't know how that works in america but in france it's like that) and took 5 years to make.

80k * 100 employees * 5 years = 40m$

If you count the harware (Hi-tech must be replaced every 3-5 years, let's say 500$ per employees) plus software licence (=A LOT), devkits, marketing, etc

I don't know how he paid a 100 employees for 5 years with 20m$, but these numbers seem rather strange to me.

There were not 100 employees working on it for 5 years. That is just ridiculous. Something like David Cage started to write the script 5 years before release, and after some time he assembled a few people and then more and more as time went on.


Ok, they are a hundred, and did nothing between 2005 and 2010. Maybe some already worked on the next title, but frankly I doubt it was the majority of the workers there.

What does a game studio do when they don't release a game in 5 years ? And does it bring in money ?