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Gathering the musical notes... one of the worst game play ideas ever. I really don't understand how Nintendo thought that Zelda players would find enjoyment in that. It was like it was ripped straight off the cutting room floor from a Mario Galaxy level.

I didn't like the Siren fetch quests. It's not even that they were challenging. Just that, they served no purpose other than to the pad the length of the game.

About half of the dungeons were weak in comparison to the other 3D Zelda's.

By far the highlight of the game for me was the Ancient Cistern. Loved the dungeon, loved the boss, loved the level design. I wish the entire game had been that much fun.

Unfortunately, it wasn't.

I did appreciate the upgrade system they lightly worked into the game. I think it's DEFINITELY SOMETHING THEY SHOULD MAKE AN EVEN BIGGER PART OF THE NEXT 3D ZELDA (Hint hint, are you reading this Nintendo? I'm giving you guys some solid free advice here). I also appreciated the post-game content that has always bothered me as the series has never embraced it prior to this game. Hero Mode, and the Boss Rush mode. Very nice touches. Again, something that should be embraced and expanded upon even further in the next installment.

Overall, I'd say on the same level as Twilight Princess for quality, but probably less fun because of some of the weird ideas that I didn't think fit well with a Zelda game. Ocarina and Majora are still better games overall, in my opinion. Wind Waker is probably step above TP and SS now that I think about it, too.



The Screamapillar is easily identified by its constant screaming—it even screams in its sleep. The Screamapillar is the favorite food of everything, is sexually attracted to fire, and needs constant reassurance or it will die.