badgenome said:
So you don't think that EA is funding the development of Titanfall? They're just paying for the privilege of having their name on the box? Oookay... Well, maybe you'll listen to Respawn when they tell you otherwise: Q: Where has the finance come from to form and run Respawn Entertainment? Jason West: It's part of the EA Partners deal, they've provided us with capital and a publishing deal and money to start hiring and get our team together. So no EA deal = no Respawn = no Titanfall. Whatever other offers they might have gotten, EA was really the only viable alternative to Activision and so had all the leverage in this deal. So if Microsoft slapped down $50 million to kill the Playstation version, it didn't matter what Respawn thought about it. For what it's worth, I'm sure Respawn is genuinely as happy as they profess to be about being able to focus on just two three one platforms for their first game as a studio. But that has absolutely nothing to do with why they're not making Titanfall for PS4. And once again, we are not talking about the Titanfall IP. We are talking about one specific game called "Titanfall". It is entirely possible for EA to own that game but not the IP. Which is entirely beside the point. EA took Microsoft's money, and now Titanfall is a "Microsoft exclusive". That is a moneyhat. I think it's a bad practice for gamers. Period. End of discussion. |
Well if you are going to quote one part of that interview I will do as well
"Jason West: We looked at the deals and opportunities that we had and the EA Partners deal really seemed like it would allow us the freedom and independence to do whatever we wanted. They respect the culture we want to create, and we would own our own IP and control our own destiny and remain completely independent."
ALso, Respawn has to pay EA back the funded money. Its not a gift its a loan.
Here is another quote from the EA guy during the interview
"David DeMartini: Certainly the Partners programme was in existence eight years but we've evolved quite a bit in the last eight years. Obviously we've evolved in a good way because we've been able to attract Crytek, Valve, id, Starbreeze and lot of other partners. Quality begats quality, and I think when people evaluate partners and people they can hook up with, they look at the other best independent game developers in the world and they've all selected to be part of the EA Partners programme. There are specific reasons for that, and the most important reason is they're allowed to maintain their independence and we're not fighting over the steering wheel. We're in the back seat advising when asked, we're not necessarily in the front seat grabbing at the wheel trying to make life more difficult. That's one of the key differences, we have taken more of a back seat to allow these developers to stay fiercely independent."
As I have stated, the EA partner pub is much different then EA regular pub. You are applying old EA practices to a program they do not do those types of things anymore. Its a totally different setup.








