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ShinmenTakezo said:
My favorite line is, "Not even the most popular gaming houses can afford to run them." Referring to dedicated servers.

Guerrilla
DICE
Insomniac
Zipper
....and plenty others had games with dedicated servers this gen

You need to read the COD thread on this subject.  Having dedicated servers isn't the problem.  Most devs and publishers tell you that its a huge cost to them to run these servers.  The servers have to be up all the time running waiting for players even if the player base isn't large.  

The difference is MS is giving away dedicated servers for next to nothing.  Also a huge advantage to MS solution is that a server doesn't just sit there waiting for players and taking up resources,  Instead it spins up when people start to matchmake in the area.  The next advantage is that the server spins up locally to the people being served, giving players best ping times and data bandwidth.   This is a huge advantage to the system because resources are not wasted and developers/publishers on pay for whats up and running.

I notice people who are very strong with the PS force seem to dismiss these advantages as if Sony can just call up Amazon and bam they will have the same level of service but this will not be the case.  MS spent 3 years building the software side of their service and it is next gen you may say in what it gives to devs/publishers.  

The next thing people dismiss without taking the time to research is MS cloud compute.  MS spent 3 years build this system called Orleans and you can research the tech your self.  Right Now the Halo team at 343 has moved their whole system over to Orleans so we actually might see some benefit from the cloud compute infrastructure sooner than later.  I not sure if MS cloud compute will make the X1 this powerhouse of a machine but I do believe we will see some very obvious advantages to the system that will separate games on the X1 from the PS4