RenCutypoison said:
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I'll be honest, this debate is confusing me a bit.
Obviously I think any value considerations in a review should be done with price as a consideration since that's a factor in how much value you get for your money (how much money your spending) so instead I'll consider the idea of taking cost into account for the non-value scores.
I think presentation is the big thing, people have higher expectations when they spend 60 bucks than when they spend 15 on what the presentation is going to be like. This is most likely because for the most part those 15 dollar games cost less to you because they cost less to develop so there's this intent to level the playing field when it comes to game development budget. This is an incredibly imprecise way to go about that, but we don't really know how much games cost to make on an individual basis usually, and even if we did I'm not sure it should be a consideration. The fact that Mugen Souls obviously has a lower budget than Tales of Xillia does no mean that it should automatically get a boost in its presentation score.
However, I think there's some merit in differentiating between full retail and smaller downloadable releases because there are more differences than just the budget, like the fiele size that you can reasonably expect. So in the end, I think the difference you see is mostly in whether something is a digital cheaper release over a full price retail release and not whether or not a game is indie, and I think that's a perfectly legitimate line to draw with differeing expectations on either end. I don't think that a 10-15 dollar downloadable title should be reviewed on the same scale as a 60 dollar retail title any more than a 3DS game should be reviewed on the same scale as an XBone game.
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