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errorpwns said:

Not really. Developing for a second screen isn't hard at all. The DS has been around for years. An inventory, crafting screens, etc. That is all you need down there honestly. Maybe a guide to pull up for redstone. It isn't tricky to brainstorm.


I thought about being able to pull up recipes. That's not too game breaking, as apposed to maps and inventory which I feel changes the dynamic of the game too much. You should not be able to see zombies and skells coming at you when you pull up a map or inventory. The work around there I guess is that if you pull up a map or the inventory it shows it on both screens.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.