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famousringo said:
Garcian Smith said:
These "tests" aren't tests: they're a way to make a quick buck while Capcom develops bigger games... most likely also for the Wii.

That's pretty much it.

RE:UC is the only product Capcom has released that represents a substantial investment in the Wii. Monster Hunter 3 will be the next one. The fact that the rest of thier projects are cheap, plus a poor choice of wording by one of their execs, has led some people to interpret that this is all an elaborate examination of the Wii market.

Or they could have simply seen a chance to pay a pittance to some porting teams and see some decent returns. Or in the case of RE4, massive returns. Okami's port probably cost $1 million or less and will probably turn a profit at 100,000 units. You don't need some kind of ulterior 'test' motive to want to publish a title that will get you a quick buck and a stronger presence on this gen's leading platform.


Also remember that all of the PS3/360 titles that Capcom has/will have released began development before anyone knew that the Wii would be a sensation. For comparison's sake, at the moment Capcom has in development for PS360 three titles: RE5 (TBA 2009), Bionic Commando (TBA), and Dark Void (TBA 2008), the latter two of which are also coming to the PC. By contrast, Capcom has four in development for the Wii: Two are new exclusives (We Love Golf and Monster Hunter 3), one is a graphically-updated "definitive-edition" port with exclusive controls (Okami), and one is a direct Gamecube port with Wii controls, meaning it might as well be an exclusive (RE0).

Capcom is more committed to the Wii than to any other single platform. The only exclusive they've released or announced for any other console is Dead Rising on the 360, while the Wii has FOUR Capcom exclusives under its belt, plus three exclusive "Wiimakes," and with more likely on the way.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom