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Torillian said:


I don't think that's a very good comparison though, because not only are you dealing with differences in price to buy those two games, you're also dealing with differences in genre expectations.  It's pretty damn easy to make a JRPG long as crap simply by increasing the number of trash mobs someone has to kill before they can possibly have a chance at defeating the boss,  but a puzzle platformer's length is all new content usually without mmuch backtracking or repeating the same puzzle over and over again like one repeats battles in a JRPG.  I don't think you can just directly compare these two and say that JRPGs always have more value.  


Same genre then : Castle crashers 82 metacritic, and Sacred Citadels 61. Of course Sacred Citadels is not the best of the genre, but castle crashers is far from it too.

For the price, how are people supposed to know the game with worse review is worth the money if it has lower score than the one twice cheaper with better score ?