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RenCutypoison said:
What I don't like about indie games is reviewer scaling the review to the budget of the devs.

They say "Oh, fez is incredible, 19/20 for the duration" -> F*** that, it was 5 hours long, and I found that boring as hell (Just my opinion)

Then they review, let's say Mugen souls and say "Well, there is a lot of content no one cares about, and the story is only 40 hours long, 13/20" -> And there is ~400 hours for the platinum.

That's why I don't like indies. They are praised because they are indies, and not reviewed as harsh as AAA titles.

I mean, even RE6, if made by indies, would have been said GOTY.

(And of course there are indie games that I love, from Touhou to the future Rival Threads (Where's the HYPE ?) )


I don't think that's a very good comparison though, because not only are you dealing with differences in price to buy those two games, you're also dealing with differences in genre expectations.  It's pretty damn easy to make a JRPG long as crap simply by increasing the number of trash mobs someone has to kill before they can possibly have a chance at defeating the boss,  but a puzzle platformer's length is all new content usually without mmuch backtracking or repeating the same puzzle over and over again like one repeats battles in a JRPG.  I don't think you can just directly compare these two and say that JRPGs always have more value.  



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