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riderz13371 said:
Hmm this might sound like an amateur question but what is baked lighting?


"Baked" means it's precalculated. The engine doesn't have to consider multiple *changing* light-sources. If the light sources are always the same you know how the rays will be. BUT: Don't get confused with DC-lighting being dynamic. Everything you see in games is a very simplified projection of how the world really is and in some way every lighting we see is pre-baked, otherwise you would need way more computing power.