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J_Allard said:
Killzone was not on dedicated servers. Actual gameplay ran peer to peer. SOCOM 4 and MAG are going to be shut down soon. That's the downside of relying on a publisher for dedicated servers, and it's one of the biggest advantages of the cloud from MS. It's cheaper. Apparently a lot cheaper.



because it is not dedicated.... per say
they have X amount of servers and those can all be used dynamically on per need basis real time for any game that opt in.... let say you have 10 azure/orlean server and 10 games to play MP.... you don't need to allocate one to each... each server are available to all 10 games.... so let say game one requires 5 servers and the 9 other only 1... then it splits it up accordingly.... if 5 years from now game 3 needs 2, game 5 half of one and the other need 7.5, then it allocates accordingly....
and they pay based on bandwith used or different program subscriptions.... no need to pay for a full servers in 6 continents, with X amount of prepaid bandwith usage..... they pay for what they actually need and use.... nothing more