XCOM details
No one would have believed in the last days of 2010 that by the time 2K Marin’s reimagined XCOM hit Steam libraries, we’d all be looking forward to another helping of Sectoids from the Civ guys instead.
Yet here we are: an honest-to-god Enemy Unknown expansion has appeared as an ominous blip on our radars. The new tools and terrors it offers are all about making your men and women more than they are; more than they could possibly have been before the invasion, for better or, well, not better.
http://www.pcgamesn.com/xcom-enemy-within-will-expand-enemy-unknowns-chest-aliens-style-flamethrower-equipped-exoskeletons
- New Soldier Abilities: Research a new alien technology to advance the capabilities of operatives:
Gene Mods: Construct the Genetics Lab to physically enhance operatives’ abilities, including augmentations to the chest, brain, eyes, skin and legs.
MECs: Build the Cybernetics Lab to enable the construction of the new Mechanized Exoskeletal Cybersuit, or MEC. The new MEC Trooper class has specialized abilities and each suit can be upgraded with new weapons including the flamethrower, grenade launcher and more.
- New Weapons and Equipment: Give operatives an extra tactical edge with new projects from the engineering team in the Foundry;
- New Enemy Threats: Adopt new tactics to counter the threats from a host of new enemies, including the Mechtoid;
- New Strategic Resource: A valuable new alien resource, known as Meld, has been discovered. Secure it on the battlefield and use it carefully back at base to unlock new research and upgrades;
- New Tactical Challenges and Maps: Face new tactical challenges, on nearly 50% more maps;
- New Multiplayer Maps, Units and Abilities: Create custom squad from a wider array of options and dominate opponents in intense, one-on-one, turn-based matches.
Also Witcher 3 screens
http://www.neogaf.com/forum/showthread.php?t=657213
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