enditall727 said:
So since you tried to single out Sony with the whole taking everybody elses ideas and adding it to their repertoire thing, what would you say about Nintendo and the Wii?
Kinect was also on the 360 so the Kinect on Xbox One is not new
Also, weren't Sony the individuals who brought that whole multimedia movement to the consoles? Music with PS1 and Movies with PS2? So ANY company after the ps1 who had any form of that on their consoles copied Sony and added it to their repertoire, correct?
Weren't Sony the ones who had built in rumble INSIDE their controllers and new Buttons known today as R2 and L2? Any companies who added stuff like this after ps1 copied Sony and added them to their repertoire, correct?
Also, weren't Sony the individuals who brought DUAL analog sticks? Weren't they also the individuals who added buttons under both of them known as L3 and R3 aswell? ANY other company who tried to replicate Sony's controller by adding Dual analog sticks and adding L3 and R3 like buttons under them copied Sony and added the ideas to their repertoire, correct?
So what are your thoughts on that? Why does everybody always talk like Sony are the only company who copies while ignoring when other companies do the same?
whatever though.. |
Why are you attacking my earlier post while quoting my post that pretty much agrees with you? Anyway, I'll play. It's 4am, I'm just getting home from work, and I need to wind down. Here we go.
Microsoft decided to put Kinect with every console instead of as a peripheral owned by just a percentage of the consumer. That's why I think it can potentially help the Xbox One carve its own identity.....maybe. Like I said, it remains to be seen. Still, Microsoft is betting the farm on the peripheral just like how the Wii U is betting it all on the touchscreen controller. Those two companies are going all out. Maybe that touch thing on the PS4's controller is what will make that console stand out. I don't know. So, as I said in the post you quoted, it remains to be seen. We'll just have to wait and see after the consoles arrive. I don't want to speak too soon.
The Sega Dreamcast also had motion controls like that Xavix device you showed (I saw that video before, btw) https://www.youtube.com/watch?v=sslphF3BD4c. I guess you could argue that it had some of the features that the Wii had but then the Wii Remote functioned as a pointer, a gun, a controller, a steering wheel, etc. I guess Nintendo did something that Xavix thingy didn't. I don't know. I never even saw one in retail but that video is evidence that there was a fully motion control dedicated console before the Wii.
Sony Playstations weren't the first gaming consoles to offer the ability to play music CDs. The PS2 wasn't the first console that played movies either so you are incorrect on that one.
I'll give them the L3/R3 thing, though. Sony did that first. Yay, Sony! It wasn't with the controller that came packed with the PS1 back in 1995 but it was still a great addition to the Dual Analog/Dual Shock controllers that Sony released about a year later, though.
We can turn this into a "who did what first" debate but that wasn't the point of any of my posts. My posts were about consoles that just added more horsepower vs. consoles that took risks. I don't see how any of the three Playstations took risks. They just added better graphics and did what was already successful. When Nintendo went analog with the N64, that was risky. When they made the Gamecube, they played it safe. With the Wii and Wii U, they took risks. With the DS, they took risks. With the 3DS, they just added more horsepower. Like I said, there's nothing wrong with that. A lot of gamers are more than happy with that. It's not an insult.
Bundling Kinect with every Xbox One is a risk, if you ask me.







