chapset said:
bayonetta is a wii U game!!?!?!?!?!!! so extremely cheap to make probably 400k or less |
Even if being on the Wii U somehow made developement significantly cheaper (seriously doubt it considering we're still looking at the first year with the hardware), Kamiya still maintains the games costed 1.5 times the amount Bayonetta did.
And no, Bayonetta was certainly not cheap considering it barely made a profit on nearly 2 million sold.
Granted, it took a considerable price cut to reach 2 million as well as hardware licensing fees as a 3rd party game that W101 won't have to deal with... But even assuming there was a price cut to $20 in every region right after each's respective first week, we're looking at a minimum of $21 million before digital sales going to Sega that barely covered the cost of things.
If we instead assume the first 10 weeks in all regions were sold at full price (which is more realistic), the new minimum becomes about $26 million before digital.
If we are to assume $26 million barely covered the costs, and W101's costs are 1.5 times as much as Bayonettas... Well, since we don't know exactly how MUCH they profited on Bayonetta when everything was said and done, it's proabably a given they need to sell well over a million full priced W101 to not take a loss assuming Nintendo does indeed get $30 (since they don't have to worry about a platform license fee given it's their platform) after paying off shipping and material costs for every copy sold to retail.
I'm going to go ahead and start pulling numbers out of my ass and assume that the Bayonetta budget was infact $22 million, and the $4 million profit is considered small. If that's the case, W101 would need to hit 1.1 million sold at full price to break even. If it was instead $24 million budget for Bayonetta, then 1.2 million sold at full price would be required for W101, etc etc etc.







