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J_Allard said:
the-pi-guy said:
J_Allard said:

Journey is as much a moneyhat as the things some people cry about MS doing. They paid a 3rd party company to make a game and took over the IP in return. People here have criticized MS for doing the same thing. It is adorable how studio size and such only comes into play for Sony though. Like I said, never change.

Self publishing is irrelevant. If the exclusive aspect were merely self publishing then Sony wouldn't have the ability to promote the games as "debuting exclusively first on PS4".

Hope those helped.

Journey was published by Sony.  Thatgamecompany was at the time a 2nd party studio.  They are now an indie developer.  

Not the same case with Titanfall, a 3rd party studio getting published by a 3rd party publisher.  

Like the other guy providing lulz, you're missing the point. I don't have a problem with Sony moneyhatting thatgamecompany, I don't have any issue with what they do. But the things some people whine about MS doing, is the same things Sony does. It's only an issue when MS does it.

You see people here saying MS moneyhatted games like Dead Rising 3 and Minecraft, among others. That's the exact same situation as thatgamecompany. MS publishes those games. The only difference is thatgamecompany was contracted to provide Sony with more than 1 exclusive. On their scale of butthurt, it should rank even higher than Capcom providing one game, etc. But there isn't a peep.

Not to mention, Sony made their break in the industry the same way as MS. Throwing around tons of money for exclusive content and being able and willing to lose tons of their cash hand over fist on underpriced hardware. It would be nice every now and again to read a thread about a MS exclusive without seeing people whining about MS spending money.

Just to be clear 8 digital games that are coming first to PS4 (some of which are already on pc and others that will go to the other consoles) is comparable to keeping large tripple A games exclusive to one platform.

Thatgamecompany was signed to a 3 game contract with sony right after the 5 man team had graduated college. They were given startup funds and a studio at Sony Santa Monica and the most they had working on a project at once was 14 for Journey (their last game). That's a small team and Sony allowed them to make games that wouldn't have existed otherwise. Thatgamecompany's situation isn't unique either - Sony is signing game contracts with game developers straight from college and give them funds to create their games.

Yes it's moneyhatting, but it's not even close to the same situation as Titanfall or Dead Rising. Those games have much larger teams and are being backed by 2 of the biggest publishers in the industry. Those games would have come out for PS4 (I still think Titanfall is a timed exclusive) had Microsoft not paid for exclusivity. You can't say the same about the indie titles that were showed off by Sony on stage- especially since Microsoft did not allow self-publishing at the time.

I'm not saying Sony doesn't pay off for exclusives, but paying for indie development or timed exclusivity for indie titles and paying to keep large tripple A titles exclusive are entirely different things that require a substantially different amount of money.

If Microsoft paid to fund Titanfall and Dead Rising, I wouldn't have a problem with it, but they're paying to keep those titles Xbox exclusive.

And its deplorable when Sony does it as well - but I don't feel like comparing indie titles to Tripple A titles is fair.