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the-pi-guy said:
errorpwns said:
the-pi-guy said:
It's kind of sad that you keep bringing up how dense and ignorant I am.  It's not even an argument, it's just a personal attack.  If the game can be run on PS4, why don't they release it?  And yes the game can be run on PS4.  It's hardly doing anything ambitious, it's running on Xbox 360, PC and Xbox One.  Nothing the PS4 can't handle even without dedicated servers.  This game isn't able to run on Xbox One just because of the servers.  

If that was the reason, why are they considering bringing it to PS4? 


Cost? A small studio may not have the extra cash to port it over right away. They said they'd be willing to bring it over based on the games success. A key piece of info you seemed to have forgotten. Secondly they stated why they wanted dedicated servers. Had you taken the time to fully read over the article you would see they went over latency and such. It's a multiplayer heavy game. I don't understand why you are only focusing on the hardware. I wasn't attacking you personally, but pointing it out so maybe you would actually open up and consider that THE SERVERS ARE IMPORTANT FOR AN ONLINE GAME. He OPENLY STATED that Microsoft essentially paid for the dedicated serves. No lying going on at all. The servers if you bothered comprehending the article at all which apparently you didn't were a huge part of why he did it. He never once mentioned it being a hardware issue. Since it is not. It's about the SERVERS mostly.

EA is paying for the game, pretty sure EA is not a small studio.  It's actually a mutliplayer only game, I said servers can also be done on PS4.  With the success of the game at E3, and the fact that they are already outsourcing the game for the other versions suggest they are positive of it's success.  

  Yoshida said that "of course" PS4 developers will be able to take advantage of cloud-based computing for their titles.

"Linking, matchmaking... there are already many computations being done on the cloud side," Yoshida said, adding that there are limitations to what processes can be offloaded to a remote computer, due to latency and bandwidth.

http://www.polygon.com/2013/6/12/4424022/sony-shuhei-yoshida-says-ps4-cloud-computing-calculations

Admittingly I did not fully read the article.

"McClandlish also shed a bit more light on the decision to make Titanfall an Xbox exclusive (it'll launch for both Xbox One and Xbox 360 in Q1 2014). "We're a very small team, so we had to pick a platform if we were going to be on consoles," he said, "and Xbox made the most sense."

This part though is lying.  Even though they admit MS helped them with servers, MS is helping everyone with servers, that's the whole point of "Cloud" computing, they're doing that better than Sony it would seem.  It's no reason for exclusivity though.  Especially when EA is so sure of its success.  It'd be very easy for them to move it over to PS4.  PS3 not so much.  Some big exclusives were ported by 2 or 3 people over only a few months.  

Watch_Dogs was supposedly using Cloud for stuff, I thought.  MS helped them set that up of course if they did, and yet it's still coming to PS4, Xbox 360 and PS3.

You completely took that out of context again. "Cloud computing" and "Dedicated servers" Are two entirely different beast.  Cloud computing is offloading processor task to a server elsewhere. Dedicated servers have been around way before cloud computing started taking off. You keep arguing with me yet the only "evidence" you bring up has nothing to do with the subject at hand. I'm beginning to think you don't actually throughly read over the articles before you post it. Dedicated servers =/= Cloud computing. Also the titanfall team is a whole lot smaller than Ubisoft. Do you know how much money Ubisoft is most likely funding into Watch Dogs? I bet a lot more than Respawn can afford to put into Titanfall. Of course Ubisoft can afford to bring Watch Dogs to the PS4 and Wii U and PS3 and Xbox 360 and PC. Whereas Respawn has a lot less to work with. Once again I am going to stress that Cloud Computing and Dedicated servers are not the same.