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General - Advice Needed - View Post

Soleron said:

You should target the misconceptions of those starting out

- To prove to someone your project is worth investing in or working on, you need to do the programming for a demo and at least placeholder art. "Designing" means producing a full and analytical document of every aspect of the game, not just writing the story.
- You can't just be an "ideas guy"
- What you produce at first is likely to be very bad. Take constructive criticism seriously


You should watch Mark Cerny's METHOD, as well as the conferences that Jonathan Blow gave througout the last few years.