JoeTheBro said: Lol no, you really don't understand this.
Modding is up to devs, just like it was this gen and the gens before it. Game devs can do what they want with their code as long as it isn't a security breach. Also most mods use extra system resources so putting them on consoles is risky.
Xbox one dev kit != xbox one running as a dev kit. Real dev kits, the ones that cost thousands, have better specs such as 12GB of ram. If you want to make a big game comparable to battlefield or final fantasy, you will need a REAL dev kit. What the xbox one running as a dev kit allows is smaller indie games. It is xna 2.0. That's actually great for us indie devs who don't have aaa resources, but it's not amazing like you think.
I know WIndows 8 metro doesn't support XNA. Can I make XBoxOne games with Visual Studio and XNA? I don't need more resources than a small indie game needs.
They retired XNA, hence no windows 8 support. The dev kit abilities of the xbox one are filling in as its replacement. I'm not sure of the specifics for coding(it's not out yet ;) but yeah you'd be able to make a game with free software. You can also make a Wii, Wii U, 360, PS3, or PS4 indie game with free software. The publishing and licensing costs are the big expenses for indies. They're what really matter.
Am I right that when they say one can "self-publish" a game on a particular platform, they mean no licensing/publishing fees?
3DS: tolu619
Wii U: FoyehBoys
Vita, PS3 and PS4: FoyehBoys
XBoxOne: Tolu619
Switch: Tolu619
Kugali - We publish comics from all across Africa and the diaspora, and we also push the boundaries of Augmented Reality storytelling. Check us out!