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curl-6 said:
JWeinCom said:
curl-6 said:

Beach Bowl had an open level to explore though, if you're gonna be linear you need to be tight.

Don't get me wrong, I would love for 3D World to prove me wrong. I'm just not encouraged so far.


So... wait... op says Super Mario 3D World contains less obstancles than other 3D Mario games because of its multiplayer... At the same time, what we've seen of Super Mario 3D World actually more obstacles than many areas of Mario Galaxy... which you seem to admit is true... so... huh?

Edit: Lot of empty space here too. 

http://www.youtube.com/watch?v=BuO9qRbPY0o

The Galaxy games and 64 are also full of areas with lots of obstacles and objects. And areas that don't cater to a static camera that needs to show everything to four characters and never lose them.

There have been 5 levels shown in the game.  One of them was a boss fight and a good one at that.  One of them was something never seen in a Mario game before.  A third you admitted had a lot going on.  In a fourth you are no further than 3 seconds max away from something to interact with at any point. So I don't really get what you're complaining about.

Oh, and players don not need to be on screen at all time.  If a character drifts offscreen he can bubble back to the rest of the cast.  So, the camera doesn't have to show all four players and never lose them.