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darkknightkryta said:

I was refering to Disney for more current; even then it's ristricted to movies.  Disney full featured movies are probably the best you'll see worldwide.  They also made one animated feature film in the past 10 years which is terrible (Like full grade production).  But stuff earlier on like Fleischer's stuff and Loony Toons/Merrie Melodies.  Those pioneered animation.  Then everyone switched over to Japan back in the 80s and early 90s.  Korra's animated in Korea.  I think Avatar was done in Korea too.  But I'm sure they want Korra produced fast, it takes a year to make an episode so they might be outsourcing to Japan as well.  I hope Japan figures this out cause they're outsourcing to Korea too.  I don't think Naruto is animated in Japan anymore for instance.  Though it's interesting about cartoons; the U.S. uses toy sales (Young Justice was pretty much cancelled due to toy sales vs high ratings that it has).  Japan uses sponsors (From what you're saying).


You're right. That was quite terrible of me to compare. Korra did get a lot of help from Korean animators. Shows like Naruto, Attack on Titan, and other really tightly scheduled action shows got help from outside. Note to self. Don't post at 3am.

I guess a fairer comparission would be 90s US animated movies vs  90s Japanese animated movies.

However there are a few studios in Japan that don't rely on outsourcing the backbone of the animation itself.  The ones who surely do 80%~90% of the workin house is Kyoto Animation(Haruhi,Clannad,K-ON). Ufotable(Kara no Kyokai,Fate/Zero) follows the same principle generally. Though they're not that in-house dedicated as the former. IIRC they don't have that much of a dedicated animation team in-house.

Interesting info about the US method of toy sales. Studio such as Sunrise(Gundam) works that way with Bandai and it's proven to sustain them quite well. Most anime in Japan is a gamble and heavily banks on merchandises such as Disc sales(DVD/BD/CD), figures, mangas, novels, etc. Mostly if the anime is an adaptation, it is used to promote the source material. Most of the time, production committees find producing another season for a certain anime series to be pointless if that source material already finished or it is currenlty stagnating.

seiya19 said:

Huh, so it was Sunrise themselves... All I knew was that some Japanese animators were involved in it, and then went on to work on Cowboy Bebop.

I should rewatch the series sometime. I still consider it to be the best Batman adaptation I've seen.

@iron_megalith

Thanks for the video ! It's not common to find this kind of simple, yet detailed technical explanations for things that come out of Japan...

By the way, for some reason, I many times end up liking more "static" scenes than fluid ones in anime. I think it depends more on how its done than anything. For example, while I do enjoy the style used on that Naruto and Sasuke battle from the video, I think I enjoy other previous battles more that had a more static style. The way the characters get somehow "deformed" with those fast motion scenes is not something I always like... On the other hand, that Cowboy Bebop scene was excellent.

It's similar to the kind of animation fighting games use, with limited frames that give an illusion of fluidity, as you mentioned before. Sometimes less is more...

All this also reminds me of how some anime did things in the 90s, with some highly detailed segments of a few seconds being used throughout a series, like in Saint Seiya and Sailor Moon, or years later by Card Captor Sakura. Personally, I was never bothered by this practice because I found them to be memorable while the rest of the series kept a certain standard of quality. It's when you have static elements being repeated without any justification and too often when it becomes a problem, like in the Mekai Hen OVAs from Saint Seiya...

Glad I could share this vid here. Regarding style, well I'm not really that fond of stylistic approaches myself. There are only a handful of animators I can enjoy who likes to break the model. It's not that I want them to stay on model all the time. I think that at times it's needed to express motion and intensity. It adds flavor the scenes. Things that do get TOO artsy for me irks me the wrong way at times.

Like this one from Asura's Wrath.

I appreciate the detail done and the way they envisioned this. However it was just too wild for me.

Anyway, since I was trying to recall old US cartoons, I remembered SWAT Kats. Piece of trivia. The opening of SWAT Kats was outsoured to Japan(apparently handled by Itsuki Imazaki).

If you watched the previous vid I linked and watched the following parts, you would see the distinct style that a certain influential Japanese animator ushered in.