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JWeinCom said:
You've really got to be kidding me... There were I think 5 levels. One of them was a fairly creative boss fight. One of them was a general 1-1 level. Another was a vertical level that let you focus on Mario's cat abilities. Another was a level that focused on the new translucent pipe mechanics. Another was a rather creative plate based boss fight with a multiheaded dinosaur. Another level was a four player raft level that involved players cooperating .

"Gone were the inventive twists and clever puzzles the series is known for, replaced by levels that looked almost auto-generated." So they put Mario in a generator and got four completely different levels AND A RAFT LEVEL! Is the style of this game different from Mario 64 and Galaxy to accommodate 4 players? Yeah. Were the levels on display well crafted, creative, and fun? Also yeah.

This is a clear case on confirmation bias. You wanted a Mario Galaxy game, you didn't get it, so now every aspect of the game is automatically horrible.

Took the words right out of my mouth. Good work sir.

Either way, I think the game looks fun. Not challenging, not innovative, but it looks like an extremely fun time. I don't plan on playing multiplayer on it, and I think that will have no effect on my experience. I actually think my experience will be much better playing it alone. Also, we have little to no information on the game. You collect stars instead of coins (3 Per Level) so maybe there is this big hubworld for you to explore, but we couldn't know because again, there are no details supporting this or not supporting this. If you look at the game, it's actually ALOT like Galaxy. Power ups, linear level design (linear but brilliant, with some branching paths) 3 Stars Per Level (Maybe secret ones every now and then). I'm just saying we've seen like 5 levels and people are writing it off, it's too early to judge anything about the game.