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Smeags said:
I think you're jumping to conclusions way too early on this one Curl. As JWeinCom stated, each of the five different demo levels offered a unique experience to the player so that they could experience the new gameplay elements that EAD Tokyo has shown thus far (Catsuit, Glass Pipes, Multiplayer). So saying that these levels "looked almost auto-generated" is really taking an extreme stance on the matter that I think is quite unfounded.

Is the level design taken from a different cloth than the Galaxy series? Without a doubt, as the levels have a wider, more "playground" design to them (as opposed to the more linear and focused designs from Galaxy 1 and 2). 3D World gives the player more freedom to venture out and explore the levels, with various rewards for doing so (the Silver Stars, unlike the Green Stars from Galaxy 1/2, are part of each level's challenge from the get go).

From what I've played (I played the vertical level with the bullet bills), the game offers pitch perfect platforming controls and engaging level design which encourages you to try and discover every nook and cranny. I really had a great time playing it, and with EAD Tokyo's track record, I have little reason to worry.

Would I like to see a Galaxy 3? Seeing as Galaxy 2 is my favorite game ever, absolutely. But right now I can't wait for 3D World, as it looks to be another stunning game, whether it's me playing by myself or with others.

Smeags, I don´t doubt this game will be fun, but I think the main problem some people are having with the game is this: regardless of how fun it turns out to be, it only seems to be an 'expansion' of the 3DS game..a bigger, better version of it, and not something really new.I wasn´t expecting, nor I wanted, a 'Galaxy 3'.. I wanted something 'new', Galaxy felt fresh when compared to Sunshine, and Sunshine felt fresh when compared to Mario 64, and I´m not getting that vibe from 3D World.

The feeling gets worse because it´ll be the second Wii U Mario game that feels more like an expansion than a fresh experience..NSMBU let me down because of how similar it feels to NSMB Wii, they reused so many assets it left a 'meh' feeling as far as I´m concerned.I was let down because where was the Nintendo that made SMB, SMB2, SMB3 and SMBW so different from one another (different music, different worlds, etc..)?...despite the very good platforming and level design in NSMBU, I couldn´t help but get a "they´re being lazy" feeling...and now I´m wondering if I´m getting the same feeling with this new Mario game, which would make it twice in a row.

Of course, I´m speaking for myself, and I´m not asking you to agree with me, I just want to know if you can see where I´m coming from.