Nsanity said:
I wouldn't go that far: Uncharted Shooting forms a large part of Uncharted: Golden Abyss, but confrontations set in detailed areas filled with enemies have a significant effect on performance, leading to barely playable frame-rates in places. Thankfully, this doesn't happen enough to spoil the overall experience. Killzone Performance analysis of Killzone: Mercenary preview code on Vita. The game doesn't quite manage a completely stable 30fps - and checkpoint saves cause very noticeable dips in frame-rate - but the level of smoothness is impressive for such a technically advanced handheld title. |
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