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RolStoppable said:
It's a very challenging game with a lot of depth. The inability to revive characters is a great and unique addition, because that way the characters grow on you and you actually care much more for them as in most other SRPGs in which you just let units randomly die in order to block for a strong unit you need in the next turn.

The games are usually pretty long, so you get a lot of content for your money. And then there's always hard mode on which mistakes are punished even harder.

Hard mode in Fire Emblem Radiant Dawn is actually challenging (compared to the others) because you cannot battle save on every turn to see if something bad happens after you move your characters and then reload to stop it.

And the music isn't that bad.