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RolStoppable said:
Gamerace said:

Really, the only reason they choose to do WW (IMO) is because it was the quickest, dirtiest upgrade to 'HD' possible to fill the game drought.

This game wasn't made to fill the game drought, because when it was greenlit, a game drought wasn't even expected.

The Wind Waker was a posterchild for GameCube-Gameboy Advance connectivity. A GBA that was connected to the GC would display a map and offered a few other insignificant features. The Wii U is the evolution of GC-GBA connectivity, so The Wind Waker is an obvious choice for a re-release, because it shows off all the "greatness" of the connectivitiy idea and thus will prove how awesome the Gamepad is.

On topic: What speaks for the game is that there won't be any backlash (thus no anti-hype), because the artstyle isn't anything new for Zelda anymore. What speaks against the game is that those who gave it a chance back then have obviously already played it and most likely won't buy it again. It will definitely sell a million copies, but that's about it.


Excellent point re: GBA connectivity.     What's tragic is other GC/GBA titles - PacMac Vs, FF:CC and LoZ:Four Swords (which would have been a cool bonus with WW) would all have people complaining that they can only use one (or two) gamepads.

Otherwise I concur.