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Obvious talks are obvious. It's unlikely that we will see many of the OpenGL 4.X features and modern architectural differences compared to the older PS360 until much later. Until that happens, the games will pretty much remain around PS360 quality with better textures. The extra "oomph" of the GPU has likely not even been used to its fullest extent quite yet, but I wouldn't be surprised to see multi-platform games these next few months that'll show just slight technical superiority.