Soundwave said:
Gamerace said:
RolStoppable said:
TheLastStarFighter said: The Wii was a massive success, and it wasn't "short-lived" either as it's life span was very similar to the similar selling PS1. It's only short lived compared to the over-engineered and abnormally long-lived PS360.
I wouldn't say that Nintendo systems have been in decline since the NES with the exception of Wii; I would say each system has been a unique situation with varying outside factors. Nintendo products have been loved by many throughout the years, as systems like Gameboy and DS show. Declining market share for several systems is each for a different reason: SNES (launched very late after Sega) N64 (no Disc drive, again launched late), Gamecube ( a total disaster in concept). Wii, for the first time ever, launched the same time as Sony's product and was a mature looking system without an obvious flaw, and the market responded accordingly.
The jury's out with Wii U, but I see its situation to be nothing like the challenges that faced N64 or Gamecube. it may struggle if 3rd party support is weak, but it may have great success even in spite of that if the 1st party software is strong because of it having launched first and with the lowest price. |
Here's a brief history of Nintendo home consoles to help you out.
NES: Blue ocean product. Growth. SNES: Red ocean product. Decline. N64: Red ocean. Decline. GC: Red ocean. Decline. Wii: Blue ocean. Growth. Wii U: Red ocean. ???
It's sooo hard to fill in the blank for the Wii U and nobody could see it coming.
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Without disagreeing with anything TheLastStarfighter said, Rol is essentially correct.
Which is also the flaw with the OP. Wii was an abhorration to the decline in Nintendo's home console sales, for this exact reason. Why Nintendo reverted to it's earlier 'Red Ocean' flawed strategy is beyond me. I don't see any reason why we couldn't have had a true Wii 2 with similar success to Wii.
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Because Nintendo despite all the casual bruhaha, is actually a core game maker. Always has been, always will be. They just use more accessible "colorful/mascot characters".
Nintendo working on Brain Training and Wii Fit was always like having a great movie director like Martin Scorcese or Steven Speilberg do nothing but Youtube short films or TV commercials or something. I mean sure, they're more than able to do that, and probably can do it well, but their talent is simply far better suited to actual feature length films. Super Mario Galaxy is what Nintendo is about at their core, not Wii Sports.
I don't think Wii Sports even registers as one of the 50 best games Nintendo's made.
If that Wii casual crowd can't accept anything from Nintendo other than the occassional 2D Mario and Mario Kart ... (and it seems like they've had their fill of 2D Mario for the next few years) then honestly, screw 'em.
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I'd relate it more to Martin Scorcese marking a Transformers movie. Sure it's cinematic crap but it sure is popular and pays the bills. I have a lot of respect for actors like Tom Hanks and Brad Pitt that alternate between blockbuster pop-corn flicks and low/no pay art films.
Nintendo should - in my opinion - remain that way, because some of their ips have huge mass market appeal (Mario Kart, 2D Mario, Wii___, Animal Crossing, etc) some are mid-range appeal (Zelda, 3D Mario, Donkey Kong Country, Smash Bros) and some really are niche (Fire Emblem, Metroid, Pikmin).
Their hardware should never limit their software's potential audience the way that WiiU's gamepad (apparently) does.