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oniyide said:
Zero999 said:
oniyide said:
bobgamer said:
Multimedialover said:
I dont get why many people are surprised by this.

The Wii U is significanttly underpowered compared to PC, Xbox One and PS4. Maybe the game mechanics themmselves not just visuals would not work? After all Elder Scrolls is memory intensive forr example.

Im not surprised at all. Some developers games just wouldnt be the same if downscaled THAT much.

Try telling that to Zero999...

And yes, i don't think many devs are going to want to support a plataform that doesn't reward them so much (3rd parties don't do well on nintendo's hardware normally...) while still having to deliver a gimped experience (which can result in backslash) because of hardware issues... It doesn't seem like a very nice place to be in (i am completely speculating, i - like many of us - don't actually know that much about the industry...  I wish devs could be more transparent on their bussiness)


some people dont understand that its not just abouy graphics, draw distance, AI, whole game mechanics are affected when porting a game to a conosle that it was never meant to be on.

quite the contradiction here, isn't it?

And since 3ds can get a decent port of a ps360 game, certainly the wii u can get a great port of ps4/xone since it is much closer to ps4/xone than 3ds to ps360.


sure cause a 2d fighting game is just as taxing on hardware as a HUGE open world WRPG is. Not to mention even in the 3ds case they still had to cut some stuff back( no moving backgrounds) you're still not getting it.

it got the game right? and as I already said, wii u is so much closer to ps4/xone than 3ds is to ps360 that you can't even compare. especially when 3ds is still in the "good graphics" range while wii u is in the amazing/perfect level and diminishing returns already aply.