By using this site, you agree to our Privacy Policy and our Terms of Use. Close

1. Cuts in development budgets, especially to the CGI team(s). CGI is becoming less important for game development in general as everything is moved in-engine/real-time.

2. Create a developer cloud network where all developers have to globally share their resources (engines, dev tools, middle-ware, artwork etc.) across the entire company. Crystal Dynamics created an engine that might be useful for a new title in the East? Use it. Lead artist at Eidos Montreal likes the work of an artist in Japan? Have him create some artwork for you or use what he's already done. Reward popular artists/developers with the appropriate bonus.

3. Linked to 2, look at what the developers use the most and start work on a collaborative engine tech that's scalable for different genres and systems.

4. Re-make FFV & VI for 3DS, Android and iOS. Add some 3D graphics, the same storyline and add a couple of extra optional quests/bosses.

5. Get rid of all DRM on mobile games. Find other ways to invest players instead.

6. Let Eidos continue to create their current titles. They're working.

7. Do whatever it takes to reduce costs on FFXIV (including canning the whole project if necessary). Introduce a F2P system to complement the subscription system. Involve players and iterate using their feedback. Keep them playing and paying; make them feel like they're involved in the game's development.

8. Stop releasing numbered Final Fantasy titles as MMOs. Branch them off to form their own Final Fantasy based IP.

9. Start iterative game testing earlier in the development of Eastern titles with both Eastern and Western players (as was done for Deus Ex: Human revolution).

10. Create experimental JRPG IPs. Firstly, small, low cost, downloadable titles to test riskier game mechanics, stories and themes. Have forums and online communities for fans to directly discuss what works and what doesn't. Use that player feedback, find what works and put it into a large AAA JRPG title (either new IP or a Final Fantasy title).

11. Create an RPG that allows players to build levels, quests and stories. Give them a forum to post them online (basically, a moddable RPG).

That's what I'd get them to do.