
In an interview with Platinum Games Hideik Kamiya and executive producer Atsushi Inaba, they discussed various aspects of action games, and The Wonderful 101.
Hideki Kamiya structures his games to a fashion you can play them your whole life.
“In regards to the action games I’ve been involved with, I’m more concerned about making a game you can enjoy your whole life, rather than a game you only play through once. I have action games that I still play to this day. It’s not about seeing the ending, but having fun playing the game. That’s the sort of game I’m interested in making, so I’m not into really talking about how long it will take to reach the ending, but…in terms of volume, [The Wonderful 101] actually has more than Bayonetta.”
Inaba is confident players will not be able to complete the game in one day.
“With normal action games, it isn’t impossible to clear a lot of them the very day you buy them. But with this game, that won’t be possible.”
Kamiya has built The Wondeful 101 to be full of surprises, discovery, and reply value.
“I’d like it if people could make discoveries and go, ‘Hey, I didn’t realize I could do this’ in the game and get hooked on it. You could say that the first time through the game is something like the tutorial, and the second time around is the actual game.”
Off-Tv play is supported in The Wonderful 101 because the team didn’t want to kill the main selling point fo the system.
“We didn’t want to kill the sales point that games can be played on just the Wii U GamePad. We’ve included the option of being able to play according to your play style.”
The Wonderful 101 seems like Platinum Games biggest Project ever, the team is busting it to get the game read for launch, says Kamiya.
“We’ve had more people and spent more time on development than ever before, and to have this volume, I’ve never had a homestretch be so hard.”
The Wonderful 101 will be getting a Nintendo Direct this Friday!

'Video games are bad for you? That's what they said about rock-n-roll.'
-Shigeru Miyamoto







