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forethought14 said:
curl-6 said:

I disagree; people can be excited for something only to change their mind if reviews or word of mouth aren't good. Hype doesn't "lock in" a sale.

And anomalies still count; they're what changes a definition into a general rule.

If a game has a lot of hype (like Conduit apparently did), and ends up selling bad, then much of the real hyped diminished because they were swayed right before launch. OK, and what's your point? That just proves that true hype levels can possibly be determined by the launch week, to see who really stood their ground with the amount of hype they originally had. Just a bit of hype alone doesn't lock a sale (like I said everything has hype, hype is just "excitement" it's the level of excitement that I'm talking about), a LOT of hype for the most part does. 

Anomallies only count if there's no explanation for why something happened (therefore breaking a definition because it cannot be explained), and yet, like I told you, there's a clear explanation to why Wii Sports Resort sold a lot and is excluded from this idea. Tell me of a time where there was a Wii Sports phenomenon where in some cases people bought the console just to play Wii Sports? The people loved Wii Sports, so they went out to get Wii Sports Resort when they heard of it, it's not hard to understand. There likely was some sort of hype among the casual gamers, those who don't go on forums and constantly post about games. And plus, I said that hype levels are determined from launch week performance, not overall sales. 

Hype is "true" whether it leads to a sale or not. Just because it doesn't pay off, doesn't mean it magically didn't exist.

And explanations don't magically make something not exist either.