Kasz216 said:
That doesn't nessisairly mean they lost money on those projects. Just that that was part of why it had such huge losses.
To give an example. Say i buy an apple for $1 and project to sell it for 20. Then i buy $10 in lottery tickets expecting to make 5 bucks. Instead i go broke on the tickets and only sell the Apple for $5 bucks. I had a huge loss partially because i didn't hit my price target for the apple.
I still profited on it though. |
True, that's why I said on another post
| Hell, I don't even know anymore when they use loss because they have really lost money or because they expected to win 100, have only won 90 and therefore have "lost" 10. |
They should come up with a new (or at least different) word when they talk about not making the money they wanted instead of using "lost".
@czecherychestnut: That's also true (and we could include the sales they had due to the Steam Sales from X-mas), but it was their decision, and in the end what's better, selling 1 for $10 or drop the price to sell 2 and getting $6 for each one? Sure, you don't get as much money per copy as before but at the end of the day you get $2 more.
(Btw, you were ripped off, as usual)
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
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