JEMC said:
I don't know. ¿Marketing? Hell, I don't even know anymore when they use loss because they have really lost money or because they expected to win 100, have only won 90 and therefore have "lost" 10. We live in a mad, mad world. @20happyballs: I was aware of that, but thanks. But still, something has caused them to book that unexpected loss, and that something may be the cancellation of games. |
Thing to keep in mind I guess is the average selling price of those 3.4 million sales. I noticed tomb raider in oz dropped from full price to half price very quickly (~$89 to $49 in about a month). Now a discount that big isn't retailer, as it was a permanent drop (not a sale). So a lot of those sales would have been at less than full price which obviously pushes the break even point further away. Still, definitely agree that SE should never have expected higher sales than that (particularly on an old reboot) so I think something went very wrong during development which blew the budget, its either that or they suck at market research.







