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RolStoppable said:
green_sky said:
okr said:
It's interesting to see how gaming "journalists", fans of the game and now even the developer want the rest of the world make believe that TLOU is such a critical and commercial success due to minor reasons (usually the story is named, in this case it's the "hiding" of the female protagonist - how pathetic is that) instead of admitting that the true and simple selling point for TLOU is the same as for most others of those many mid-level and few high-level sales successes on Sony and MS consoles: violence.

Too harsh my friend. 

Nah, at E3 2012 the demonstration ended with a close up headshot and Jack Tretton said "a mindblowing experience" with a grin on his face.

 "The true and simple selling point for TLOU is the violence." Well wasn't for me but i can't speak for everyone. People choose similar things for different reasons. I actively went out of my way to avoid combat in this game as it just felt much more repulsive than compared to other M rated games. Again not disagreeing with Okr but just saying the generalizations don't always have to be there when trying to make sense of consumer psychology. 

Again the news in OT is bit silly but as explained it in more in regards to the Bioshock Infinite box art story.