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DirtyP2002 said:
JoeTheBro said:
DirtyP2002 said:

to use this way to descirbe it:

Last gen, we had two cars with

different engine (CPU)
different tires (Input Media)
different wheel drive (GPU)
different gear drive (RAM)

and they had more or less the same top speed.

Now we have two cars with

same engine (CPU)
same tires (BluRay)
different wheel drive (GPU)
same gear drive (RAM)

and somehow we expect totally different results.

 

Anyway, todays games require bigger and better specs than ever before and to actually see a real difference the hardware-jump needs to be massive and not just 24%. Especially when developer make games to run on both systems.

My prediction is that the multiplat games on both systems will be almost identical this gen. Sure, the pixel counters will find something, but this won't matter overall.

No you are still very off.

Last gen

Battery at 12V verse steam at 260 degrees

Electric motor vs piston

Recharge vs refill

 

Which car is better? Pretty hard to tell until both are on the track racing. Could have identical performance, or could be laps apart.

 

This gen

12 cylinder vs 18 cylinder

13100 horsepower vs 18400 horsepower

5 Liter gas tank vs 6 Liter gas tank

 

Unlike previous gens these things are directly comparable! Just looking at my hypothetical cars with hilarious specs the difference is much more apparent than you act.

we should only talk in metaphors from this point on.

The next gen games (2-3 years from now) will be very demanding. Heck Bioshock Infinite for PC for example recommends a system with 4 GB Memory and a HD Radeon 6950 already and in 3 years you will see games that will require much more than that. (I know PC specs vs console specs bla)

The technical gaps between the systems get bigger with every gen (Xbox One has 16 times the amount of ram of the Xbox 360 and the CPU is abot 6 times better, the GPU is 6 times better etc.) but the jump in visuals won't be as impressive as these number suggest, because we are getting to a point where a visual upgrade is very hard to achieve. And 24% difference are not enough to make games look significantly better.

Metaphor (inspired by your avatar):

It is like comparing Bill Gates wealth (PS4) to Warren Buffets wealth (Xbox One). Sure Bill Gates has 20 billion USD more than Buffet, but there is not much on earth that Warren Buffet could not afford, but Bill Gates can.

Diminishing returns are a very real thing.

An xbox one game having 60k polygons per character and the PS4 version having 90K polygons per character would not be noticeable under standard playing conditions, that's true. However, that isn't how this extra power should be used in the real world. Devs could simply have the PS4 version run at a locked 30 in full HD while the Xbox One version stutters at 900p.

Also at the start of every gen people bring up diminishing returns when they are underwhelmed with next gen capabilities. For decades they have been proven wrong. I understand you are mostly focused on the diminishing returns of the power gap but it also should be proven wrong again this gen.