RolStoppable said:
We are talking about offline co-op here, so there are no worries about a competitive advantage for one player or the other. Say it's splitscreen, then the player with the Gamepad gets a map on his screen; no big deal if one player has more information, because the purpose of co-op play is to help each other. Say each player gets their own screen, then things are the same for each player. Allowing different controllers to play a game doesn't take a lot of time to code when we are talking about the Gamepad and the Pro Controller (there are no obligations to make games work with the Wiimote/Nunchuk setup). They are identical, save for the touchscreen. There are no changes to make for button mapping whatsoever. There are no reasons to believe that an offline co-op mode takes a lot of effort to code when it already exists in other versions of the game. |
but then someone is still having more features than the other player. So maybe their isnt an advantage in the sense of competition but its not gonna be the same experience for both players. I could only speak for myself but that doesnt sound like a very good time to me.
clearly their is, because they ran out of time, unless they were attempting something more robust
the other systems dont have the uniqueness of multiple control inputs







