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Cloud has some problems:

1. Speed and access to bandwidth doesn't seem to be growing as quickly as consumer computing power is.

2. People tend to want a sense of ownership over their content. Cloud computing tends to be more of a service than a product.

3. More processing power has always been more of a marketing gimmick than a necessary ingredient for quality games.

4. Moving to a cloud + thin client model may have a stifling effect on the development of new interfaces by fundamentally changing the generation cycle.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.