Cloud has some problems:
1. Speed and access to bandwidth doesn't seem to be growing as quickly as consumer computing power is.
2. People tend to want a sense of ownership over their content. Cloud computing tends to be more of a service than a product.
3. More processing power has always been more of a marketing gimmick than a necessary ingredient for quality games.
4. Moving to a cloud + thin client model may have a stifling effect on the development of new interfaces by fundamentally changing the generation cycle.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







