MikeRox said:
PSASBR was designed on PS3 and then a different developer took the PS3 build and ported it to Vita but this was done simultaneously. It wasn't built with Vita's limitations in mind. Even if it doesn't use the PS3's full capabilities, it certainly wasn't cut back to fit on Vita, otherwise Vita would have been 100% parity. Vita is just a lot more powerful than you give it credit for. Having both systems it is clear their is a big difference between them not quite a generation (comparing home consoles), but not far off. KillZone quite clearly shows how much punch the Vita is packing. Far better visuals technically than PSABR was too. Don't get me wrong, 3DS has some of my favourite games this year with CastleVania especially, and Luigi's Mansion 2 and Donkey Kong. And Nintendo's art style always looks good, has been their defining factor ever since the Cube, which if you ask me, had better looking games than the PS2 and Xbox due to Nintendo's art direction even if the Xbox in particular had more horsepower under the hood. |
Oh I don't doubt that the psvita has a shit load of power inside it for a handheld and I'm under no illusion that the 3ds has as much grunt when it comes to pure shiny visuals, only thing I am saying is some of the games like GT5, MGS4 or Heavy Rain really show that it will be a while before handhelds can rival those sort of graphics you can only find on the HDtwins and PC gaming currently.
As for the 3ds games you mentioned I'm currently sat at 168% complete in DKC:R it's such an amazing game, it's actually so great that my copy of Luigis mansion is still untouched in its box. I tried the demo of castlevania, jumped down a big drop, died, turned it off, deleted the demo.
As for the GC having some good games btw you know that the heart of the Gamecube was a very Beefy CPU for it's time, capable of far superiour Textures and polygon movement than the PS2, it was even so ahead of it's time that it is basically the same core exactly which powers the Wii.
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