Cleary397 said:
But the amount of R&D money that goes into a console in its first year of release is huge. There has to be funding for bug fixes, any extra infrastructure needed to support any online services, updates to features and the development and testing of new features. It is not just spend the money then release it, it continues for a long time. |
True, but even still R&D costs would be higher before launch than after launch, yeah there are bug fixes and feature updates after launch, but nothing compared to what they'd currently be going through pre-launch during internal testing and development. And online service infrastructure needs to be stood up before launch to handle the surge in use on launch day (when everyone picks up their shiny PS4's and connects to the PSN). So though there is elevated R&D costs after launch, I'd still contend that they would be lower than pre-launch.
As for Nintendo's 2 games to profitability statement regarding Wii-U, as others have said that would have been assuming sales were in line with their projection at the start. Given they are far below that, all their fixed costs are spread over fewer consoles/game sales, and therefore they need a higher number of console/game sales to compensate. Not that they won't get there soon, but from the wording they used during their last financial statement they aren't there yet.







