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Machiavellian said:
walsufnir said:
ethomaz said:

walsufnir said:

I still wonder what hardware rendered Deep Down in february ;)

Core i7, 8GB SysRAM, GTX 570... the game was limited to 1.25GB VRAM in February due GPU limitations... the new PC and PS4 version uses 2GB of VRAM.

Any more question?

OP. Great news for Xbone.

800Mhz to 853Mhz will increase the RAW performance from 1.22 TFLOPS to 1.31 TFLOPS... 7% increase but you know clock increases give a little more than CUs increase in efficience terms.

MS is really doing a good job trying to catch PS4.

PS. I think that increase will come in the Day One patch.


No they won't catch up. But still a decent jump. And yes to the day-one patch. Should affect only 300 users, so... :D

I do not believe they are really pressed about catch up to Sony specs but instead are talking about the complete improvement to the system.  I understand people what to pull out the number part and forget the rest but from the quote, it appears MS has made improvements all around and for them this is great.

I happen to believe this is great news for MS.  Through a long product process, its always good to go from theory to production and find out you have been able to improve on your original design.  The key will be driver optimization which can have a huge increase in performance if down properly.  If MS can get close to the total power out of the system based on their drivers, it could only mean good things for their developers.


I know I am repeating myself but I always said going comparing spec by spec is useless when determing system-performance. Always. It's a combination of getting working everything together with the tools you get.

How this will come out in performance we still have to see.