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Suke said:

http://www.cubed3.com/news/19304/1/iwata-why-nintendo-games-arent-works-of-art.html

I can agree that not all games doesn't need to be a work of art. People just want to play a fun game with great gameplay, but I feel that sort of rip the image of game, make it feel more souless. Which was a bit of my main issue with Super Mario Galaxy 2, Mario Kart Wii, 3D Land, etc. I know Miyamoto shows his creativity of art with Skyward Sword and the recent Pikmin 3, but it sound like you guys are slowly losing the meaning of game design. This may not be a big deal to you, but for me, a huge fan and inspiration artist who follow Nintendo form of design during the GameCube days.....I'm highly disappointed. I'm at the point if the Wii U does do well, I still may end up selling my mine for another console. The Nintendo I remember is long dead as far as I know and I just need to face the facts. 3D Worlds was a massive kick to the face when I first saw it and I just proceed through the day with a fake smile on my face.

I know buisness come first so I wish you guys the best this Holiday season. What's your take on this? Again, this just my opinion, I'm not hattin on Nintendo.

PS. Still love my 3DS XL :3

 

Nintendo has had this philophy since the beginning, so to assume they were more artsy during the gamecube days is naive. I think they feel that devs that attempt to be artsy forget the fundamental point of a game and therefor lose the "soul. I'd be inclined to agree. TLOU was a fantastic adventure but was nothing special on the gameplay front; which is why I will never play it again. The other day my brother was having trouble with Mario Galaxy 2 and I picked up the Wiimote to help and I thought to myself "Nintendo understands their shit!" anyways, just my opinion