By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Otakumegane said:
ryuzaki57 said:

Glorious! Well-deserved for the best 3DS title of 2013.

Metallica not that bad either :)

As much as I enjoy the side view shots of AA5, the frontal ones could use a bit more work.

Wrights frown looks like something you'd see from one of those angry darumas.


This should ease your fears a little:

 

Simply taking the original 2D screen’s perspectives and camera angles and tossing in 3D models ended up making it appear completely different.”

“That’s where the person in charge of the modeling devised various models according to different situations.”



Court scene (left) and adventure scene (right) models.


When you used Phoenix Wright’s models for court in the adventure parts [of the game], the sense of inconsistency was too great,” Eshiro explains. “That resulted in camera angle changes leading to something that looked strange. For such occasions, we switched parts of the model. That way, the 3D models appeared natural in any scene.”


 

One of the biggest parts of the game that has been greatly enhanced by the new 3D models is Phoenix’s famous pose (pictured above). According to the developers, they wanted to upgrade the intensity of it, and were able to do it by adjusting the perspective of the pose, making the hand appear much larger when seen in 3D.

“Without making it larger, it ended up looking like a very bitter pose, which lacked intensity,” Yamazaki says with a laugh. “So, before the finger pointing hits, we’ve used a regular court-purpose model, then the moment he sharply points, it switches to a specific model that serves the single purpose of the pose with large hands.

 

http://www.siliconera.com/2013/07/31/going-3d-with-ace-attorney-dual-destinies-was-not-a-simple-process/



My 3ds friendcode: 5413-0232-9676 (G-cyber)