Michael-5 said:
Einsam_Delphin said:
Well like I said, my statement, "tame and traditional" has nothing to do with how good the games are, only with how they play and/or their appearance. Super Mario Galaxy plays more like 64 than Sunshine as you don't have a water gun strapped to your back. Kirby: RTD plays more like Crystal Shards than Air Ride for obvious reasons. Skyward Sword looks more like Ocarina of Time than Wind Waker. Donkey Kong was already explained, and there weren't things like Legend of Starfox or Luigi Ghostbusters. The Wii did have Super Paper Mario and Epic Yarn, but SPM was originally supposed to be on the Gamecube (that explains it's wierdness lol), and they only threw Kirby onto Epic Yarn to make it sell more. |
I agree, Gamecube was truely an experimental console....but I don't think that's a good thing. Well maybe it was for 1 console, but I wouldn't want Nintendo to continue experimenting.
Wii was traditional, but I would argue about tame. Super Mario Galaxy was pretty bold for a Mario game, and Nintendo could have easily made a mature Zelda for the fans, but chose not to, despite Twilight Princess's success. Plus the 3 Project Rainfall games, I mean when was the last time Nintendo developed/published a traditional JRPG? I know Nintendo published Namco's Baten Kaitos games on the Wii, but the last time they actually developed a traditional JRPG was......oo I don't even know, Earthbound on SNES (if that counts as traditional), or Startropics on the NES?
Nintendo set very ambitious goals for their games during the Wii generation. Traditional, yes, tame....arguable.
P.S. With the way Zelda is going, I think Twilight Princess is the odd one out now, not Wind Waker/Skyward Sword. |