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Game_boy said:
So, basically DRM.

DRM always fails due to it being too restrictive and the companies always get it wrong. I think a free software client with subscription-based gameplay is the best method: you get more people trying out your program, there's no piracy issues, constant revenue (and you have incentive for extra features and fixes to be developed) and of course anyone is free to port it to whatever OS or platform they want.

 Steam isnt ridden with DRM 



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Amazing discussion about being wrong
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