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Barozi said:
theprof00 said:
Barozi said:
theprof00 said:

Just like CoD is so typical of big developer releases.

I could list 30 indie games that sell better than most big studio releases

which is a nice hobby but says very little about success.
Indie games have to sell much more to be even comparable to "big studio releases".

That's like saying an ant really isn't that strong because it's still tinier than an elephant. Credit where credit is due. Independants like notch or fish, whoever, only ever need to sell 15k copies and they can survive on that. Big studios are in over their heads in ceo kickbacks, huge rental costs and overhead, and just plain old poor quality work, AND on top of it all, they lie to all of us by selling out to production companies and magazine and review sites.

But, let me ask you something, why do you bring up success when my post really has more to do with what games consumers are purchasing?

You called them important. In reality the majority really aren't that important.
Many people bought these in huge packs with other indie games during Steam deals or for a dollar during a Humble Bundle sale.
The market is still tiny compared to the other big studio releases. Hell the whole market (on PC) is smaller than this generation's FIFA.

@bolded
Would you agree that Angry Birds is bigger than Mario (and thus the biggest franchise of all time) ?
Because AFAIK it has sold (not counting the free versions) more, so obviously it's more important to consumers.

Umm, but they are important, and I'd be careful about making arguments regarding steam sales and HIB sales, those are two way streets.

I would agree that currently, the biggest franchise is angry birds. In addition, it is one of my points that indie games are important.

Again, do not confuse success (profit) with importance (consumer desire).