Einsam_Delphin said:
lol come on now. NSMBWii didn't sell what it did in 8 months, so it's not yet a legit comparison. For all we know, NSMBU could end up with 10+ million lifetime. We definitely know it could sell more than it is by looking at that attach rate and NSMB2. As all previous installments have shown, the series has the potential to sell 10+ million, however it needs the install base to do so, and NSMB alone cannot achieve such an install base, as we're currently witnessing. The series has always released on top of a already large library of games and a price cut, so there was nothing holding it back before. NSMBU however released at launch on Nintendo's most expensive console ever, and then the Wii U had that horrible game drought. So despite NSMBU's amazing attach rate, the actual sales so far aren't that impressive for what the series normally does in the same time frame. So what needs to happen here? Moar games and a price cut, all of which there will be by 2014s end. Also, for Smash Bros. specifically, Melee sold more than the original despite being on a smaller install base. If anything is safe to say, I think it's that SSB4 will sell more than Melee even if the Wii U's install base is no greater than the GCN's. |
I wouldn't say that's a lock. SSB was a late cycle title on the N64 and was a new IP, so it took a little while for word of mouth to spread on it.
The GameCube and Wii versions are the "matured" versions of the franchises, generally speaking a lot of franchises do peak in their 2nd or 3rd installment because that's the perfect mix of the franchise being "new and fresh" but still having evolved from the original.
By the 4th/5th installment though things can start to get a little formulaic and you start to lose some audience. This is true of not only game franchises, but movie franchises too I think.







