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Otakumegane said:
MDMAlliance said:


I think the problem here is that you want to focus on exploration on a game that isn't about that.  The developers are fully aware of the situation, the game wasn't made to just be where you are supposed to freely explore.  There are a good bit of things to explore, but it isn't the focus of a game.  Like someone else pointed out, it seems like you want an adventure game rather than an RPG.  

Just because I want some adventuring elements in my JRPG doesn't mean I want adventure game. 

I like my JRPG tactical combat systems and story telling, just I want to have the choice to define a world that I like by really looking at it. I think the way JRPGs approach battles is "you choose when to run". In a lot of WRPGs nowadays it's "you choose when to fight".

If the developers really didn't want me to explore the game, then why make fully explorable maps and 3D eviornments? If that truly was the case, then they should have made in strictly linear in progreassion like in Fire Emblem and not make us have to explore and find certain points on the map to continue.


To me, it seems like you're thinking really black and white with this.  Exploration is A focus in the game, but it is NOT the MAIN focus.  Which is WHY SMTIV is in an inbetween with JRPG's.  A lot of JRPG's you just get into random encounters that you cannot even escape entering.  SMTIV lets you see the demons on the environments and effectively you can avoid them, even in the world map (believe it or not, there's a way).  However, you of course HAVE to get into battles eventually as you cannot progress that way.  The battle mechanics are the MAIN focus of the game, so they obviously make it where it would be best NOT to always avoid your fights.  Also, you may not have noticed it but almost every single demon on the map moves slower than you do.  SMTIV is really a good example of the place in between with JRPG's, while Final Fantasy is on one end of the spectrum and Super Paper Mario is on the other end (the main focus of that game would be a combination of narrative and exploring the environments).  

However, if you're really just looking for exploring environments, adventure games are really what suits that the best.