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MDMAlliance said:
Otakumegane said:
osed125 said:
Otakumegane said:

That's probably because Xenoblade is build to have exploration, and thus the developers obviously realize that random encounters or forced battles wouldn't work. 

In SMT IV for example the amount of exploration in the world map is very little (some few chests and relics here and there, but nothing major), and in the open areas where there are more chests and relics the battles are very easy to avoid (for the most part), and still there isn't THAT much exploration in this areas.

Don't you think that part of why there isn't much to explore is because of the battle system? Such encounters force one to take a long time even getting through a medium sized area. Developers could create a lot more explorable worlds free from a constrainting mechanic.

Maybe part of why traditional JRPGs have flocked to handhelds is because the whole "change of pace" and the "static" nature of turn-based that just fits a lot better on the go when you can just close it, wait some minutes, open it and you don't miss out on a thing.


I think the problem here is that you want to focus on exploration on a game that isn't about that.  The developers are fully aware of the situation, the game wasn't made to just be where you are supposed to freely explore.  There are a good bit of things to explore, but it isn't the focus of a game.  Like someone else pointed out, it seems like you want an adventure game rather than an RPG.  

Just because I want some adventuring elements in my JRPG doesn't mean I want adventure game. 

I like my JRPG tactical combat systems and story telling, just I want to have the choice to define a world that I like by really looking at it. I think the way JRPGs approach battles is "you choose when to run". In a lot of WRPGs nowadays it's "you choose when to fight".

If the developers really didn't want me to explore the game, then why make fully explorable maps and 3D eviornments? If that truly was the case, then they should have made in strictly linear in progreassion like in Fire Emblem and not make us have to explore and find certain points on the map to continue.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)