Otakumegane said:
Don't you think that part of why there isn't much to explore is because of the battle system? Such encounters force one to take a long time even getting through a medium sized area. Developers could create a lot more explorable worlds free from a constrainting mechanic. Maybe part of why traditional JRPGs have flocked to handhelds is because the whole "change of pace" and the "static" nature of turn-based that just fits a lot better on the go when you can just close it, wait some minutes, open it and you don't miss out on a thing. |
I think the problem here is that you want to focus on exploration on a game that isn't about that. The developers are fully aware of the situation, the game wasn't made to just be where you are supposed to freely explore. There are a good bit of things to explore, but it isn't the focus of a game. Like someone else pointed out, it seems like you want an adventure game rather than an RPG.