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osed125 said:
Otakumegane said:

That's probably because Xenoblade is build to have exploration, and thus the developers obviously realize that random encounters or forced battles wouldn't work. 

In SMT IV for example the amount of exploration in the world map is very little (some few chests and relics here and there, but nothing major), and in the open areas where there are more chests and relics the battles are very easy to avoid (for the most part), and still there isn't THAT much exploration in this areas.

Don't you think that part of why there isn't much to explore is because of the battle system? Such encounters force one to take a long time even getting through a medium sized area. Developers could create a lot more explorable worlds free from a constrainting mechanic.

Maybe part of why traditional JRPGs have flocked to handhelds is because the whole "change of pace" and the "static" nature of turn-based that just fits a lot better on the go when you can just close it, wait some minutes, open it and you don't miss out on a thing.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)